Barbarian

Brutality is a way of life in Athas, as much in some of the cities as in the dwindling tribes of Athas’ harsh wastes. Cannibal headhunting halflings (who occasionally visit Urik from the Forest Ridge) sometimes express shock at the savagery and bloodshed of the folk that call themselves “civilized” and live between walls of stone. They would be more horrified if they were to see the skull piles of Draj, experience the Red Moon Hunt in Gulg, or watch a seemingly docile house slave in Eldaarich rage as she finally “goes feral”, taking every frustration of her short cruel life out on whoever happens to be closest to hand. Nibenese sages claim that the potential for savagery is in every sentient race, and the history of Athas seems to support their claim.

Some on Athas have turned their brutality into an art of war. They are known as “brutes”, “barbarians” or “feral warriors” and they wear the name with pride. Impious but superstitious, cunning and merciless, fearless and persistent, they have carved a name for their martial traditions out of fear and blood.



Making a Barbarian
The barbarian is a fearsome warrior, compensating for lack of training and discipline with bouts of powerful rage. While in this berserk fury, barbarians become stronger and tougher, better able to defeat their foes and withstand attacks. These rages leave barbarians winded; at first they only have the energy for a few such spectacular displays per day, but those few rages are usually sufficient.

Races: Humans are often barbarians, many having been raised in the wastes or escaped from slavery. Halfelves sometimes become barbarians, having been abandoned by their elven parents to the desert to survive on their own; if more of them survived they would be quite numerous. Dwarves are very rarely barbarians, but their mul half-children take to brutishness like a bird takes to flight, living by their wits and strengths in the wastes. Muls have a particular inclination this way of life, and very often “go feral” in the wilderness after escaping slavery in the city. Elves rarely take to the barbarian class; those that do are usually from raiding tribes such as the Silt Stalkers. Half-giants readily take the barbarian class. Despite their feral reputations, halflings rarely become barbarians; their small statures and weak strength adapts them better for the ranger class. Likewise, despite their wild nature, thri-kreen are rarely barbarians, since their innate memories allow them to gain more specialized classes such as ranger and psychic warrior without training. Pterrans of the Forest Ridge occasionally become barbarians, but like halflings they more often favor the ranger class.

Alignment: Barbarians are never lawful—their characteristic rage is anything but disciplined and controlled. Many barbarians in the cities are often rejects from the regular army, unable to bear regular discipline or training. Some may be honorable, but at heart they are wild. At best, chaotic barbarians are free and expressive. At worst, they are thoughtlessly destructive.

Class Features
An Athasian Barbarian has the following class features:

Class Skills
Add Escape Artist (Dex) and Profession (Wis) to the Barbarian's class skills and remove Swim (Str)

Wasteland Trap Sense (Ex)
At 3rd level, a barbarian gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to armor class against attacks made by traps. You can also apply your trap sense class feature to natural hazards, such as quicksand or an ant lion’s sand pit, as well as your Armor Class against attacks made by natural hazards, such as a mekillot stampede. These bonuses increase by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack.

This ability replaces Trap Sense.

Playing a Barbarian
All cower and stand in awe at the fury you can tap, enhancing your strength and toughness. But what do these people know of the burnt wastes of Athas, the hellish jungles of the Forest Ridge? The cruel vicissitudes of growing up in the wastes of Athas were nothing but normal to you. When your family was lost in a tembo attack, or when your entire village was either murdered or forced into slavery, how could you not know they might not had to die? These and many other brutal experiences marked you, and you now stand apart from those born into the “comforts” of the city‐states.

Religion
Although most are profoundly superstitious, barbarians distrust the established elemental temples of the cities. Some worship the elements of fire or air or devote themselves to a famous figure. Most barbarians truly believe the sorcerer‐kings to be gods, because of their undeniable power, and a few actually worship a sorcerer‐king, usually the one that conquered their tribe. Such barbarians often escape menial slavery by joining an elite unit of barbarians in the service of an aggressive citystate such as Urik, Draj or Gulg.

Other Classes
Barbarians are most comfortable in the company of gladiators, and of clerics of Air and Fire. Enthusiastic lovers of music and dance, barbarians admire bardic talent, and some barbarians also express fascination with bardic poisons, antidotes and alchemical concoctions. With some justification, barbarians do not trust wizardry. Even though many barbarians manifest a wild talent, they tend to be wary of psions and Tarandan psionicists. Psychic warriors, on the other hand, are creatures after the barbarian’s own heart, loving battle for its own sake. Barbarians have no special attitudes toward fighters or rogues. Barbarians admire gladiators and will ask about their tattoos and exploits, but will quickly grow bored if the gladiator does not respond boastfully.

Combat
You know that half the battle occurs before the fight even begins. You prefer to choose your battleground when you can, stalking your opponent into terrain that best suits your abilities. Once battle is joined, you become a wild frenzy of motion, striking quickly and powerfully until all your opponents are crushed. While you lack the training of the fighter, or the cunning of the gladiator, you more than compensate them through sheer power and resilience.

Advancement
Becoming a barbarian let you further tap into your feral nature, letting you become one with the savage beast in your hear, and through your training, you have learned what you must do to unlock it. To fully utilize your barbarian abilities, you will want to focus on feats that take advantage of your superior strength and speed, such as Power Attack and Whirlwind Attack.

Barbarians on Athas
''“Don’t make my friend angry. You won’t like him when he’s angry.”'' ―Cabal, half‐elven bardIn a savage world like Athas, is only natural that some of its inhabitants have turned into barbarians. They are fierce combatants without the army training fighters receive or wild rangers without the hunting skills.

Daily Life
<p style="line-height:19.2px;color:rgb(0,0,0);font-family:sans-serif;font-size:12.8px;font-weight:normal;">A barbarian is a passionate adventurer. As a survivalist, he often sees his involvement in a particular enterprise as a validation of his superior strength and resilience. In his mind, his presence alone is enough to ensure the success of a quest, adventure, or ruin raid. Even simple tasks are additional opportunities to prove his own worth by accomplishing the task with might and alacrity. Barbarians are typically hardheaded and unforgiving because of the rigors of his previous life.

Notables
<p style="line-height:19.2px;color:rgb(0,0,0);font-family:sans-serif;font-size:12.8px;font-weight:normal;">It is rare for a barbarian to live long enough, or close enough to civilization, in order to become famous, but a few examples exist. Korno, a Raamite gladiator, became the leader of a group of slaves, and Korno’s furious rage known from the arenas has only increased after losing everything in the Raam invasion by Dregoth. The leader of Pillage, Chilod, is a tarek know for his outbursts of rage and cruelty, being one of the most feared chiefs of the Bandit States.

Organizations
<p style="line-height:19.2px;color:rgb(0,0,0);font-family:sans-serif;font-size:12.8px;font-weight:normal;">Because of their independent and sometimes downright chaotic natures, many barbarians refuse to join organizations of any kind, though they usually maintain relationships with trading houses and raiding tribes. There is no specific organization that binds barbarians together.

NPC Reactions
<p style="line-height:19.2px;color:rgb(0,0,0);font-family:sans-serif;font-size:12.8px;font-weight:normal;">Many lay people cannot tell a barbarian from a ranger or a fighter until his rage overcomes him and he starts screaming and bashing. Most authority figures and templars do not appreciate barbarians since they are prone to losing control and cannot be truly trusted. Thus, they generally treat barbarians with a great deal of caution.