Psionic

The innate power of the mind is present within all creatures. But it is those who choose to take levels in psionic classes who can unlock and develop this immense power contained within. This mental energy exists in many forms: Intelligence, Wisdom, and Charisma are direct links to the conscious mind, but the physical abilities: Strength, Dexterity, and Constitution, are also factors. Each of these component pieces is like a single facet of a greater whole.

Psionic characters do not simply tap into the power of the mind, but the power of the mind and the body together. The psionic classes utilize the totality of consciousness to transform thoughts, ideas, and dreams into the real world.

Class Descriptions
De følgende classene er tilgjengelige på Athas:
 * Psion: A master of the mind, a seeker of knowledge of psionics.
 * Psychic Warrior: A soldier who combines psionic power with physical prowess.
 * Wilder: A natural talent with psionics who channels emotion to wield uncontrolled power.

Multiclass Psionic Characters
If you have levels in more than one psionic class, you combine your power points from each class to make up your reserve. You can use these power points to manifest powers from any psionic class you have.

While you maintain a single reserve of power points from your class, race, and feat selections, you are still limited by the manifester level you have achieved with each power you know.

The Power Point Reserve
Psionic characters fuel their abilities through a pool, or reserve, of power points. Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score (see Abilities and Manifesters, below), and any additional bonus power points from sources such as your character race and feat selections.

Abilities and Manifesters
The ability that your powers depend on—your key ability score as a manifester—is related to what psionic class (or classes) you have levels in: Intelligence (psion), Wisdom (psychic warrior), and Charisma (wilder). The modifier for this ability is referred to as your key ability modifier. If your character’s key ability score is 9 or lower, you can’t manifest powers from that class.

Just as a high Intelligence score grants bonus spells to a wizard and a high Wisdom score grants bonus spells to a cleric, a character who manifests powers (psions, psychic warriors, and wilders) gains bonus power points according to his key ability score. Refer to Table: Ability Modifiers and Bonus Power Points.

How To Determine Bonus Power Points: Your key ability score grants you additional power points equal to your key ability modifier × your manifester level ×½. Table: Ability Modifiers and Bonus Power Points shows these calculations for class levels 1st through 20th and key ability scores from 10 to 41. For multiclass characters, calculate bonus power points for each class individually and add all bonus power points gained to your power point pool. {| cellspacing="0" class="sites-layout-hbox" style="width:1714px;table-layout:fixed;margin:0px;color:rgb(0,0,0);font-family:Varela,sans-serif;font-size:13.3333px;line-height:normal;"
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Table: Ability Modifiers and Bonus Power Points

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